TING ZHOU | 客舟's profile

Forza Motorsport UIUX Work | Part II: In-Game Art

Forza Motorsport UIUX Work
Part II  In-Game-Art
Forza Motorsport is a 2023 sim racing video game developed by Turn 10 Studios and published by Xbox Game Studios for Windows and Xbox Series X/S.

Work from my time as a UIUX designer in Microsoft Turn10 Studios.
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TRACK LOADING SCREEN
Some images from my work on the track Loading Screens.  I worked with the art directors and UI engineers to define the concept and implement the UI assets. For GA's 20 tracks, I prepared the 3D files and helped manage the artwork delivered by an outsource company to polish them into the loading screens that we see in the game. For Live Monthly tracks, I worked with technical artists to create new loading screen images in house. I drew the terrain UV map textures, set up lightings and camera angles in 3DsMax, rendered, polished in Photoshop, and loaded into the current game build.
GRAPHICS & ICONS
I was quite happy using my art and design skill to help make in-game assets, like posters, track logos, track ribbons, all kinds of icons--anything the team needed. Below are some examples of what I created.
2D TRACK RIBBONS
Graphic Design/Edition
In-Build Captures
I worked on the FTUE (First Time User Experience) onboarding modals UI for different game modes in Motorsport - Builders Cup, Featured Mulltiplayers, and Rivals. After learning how to capture in-game assets by using the Xbox Developer Kit,  I created all of the images in the FTUE onboarding modals.
Forza Motorsport UIUX Work | Part II: In-Game Art
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Forza Motorsport UIUX Work | Part II: In-Game Art

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